For creative people, any fall is a reason to take off. Nothing motivates new achievements as a slap in the face received from former colleagues and employers. Quarreling with Activision employees Infinity Ward Vince Zampella (Vince Zampella) and Jason West (Jason west) did not lower their heads. They founded their own studio Respawn Entertainment and with the obvious intention to make your COD, only at times better, announced Titanfall – Multipolitical shooter about titans and people.
The legacy of the ancestor
No, the titans are not at all the gods from ancient Greek mythology, but robots from the distant future, which in all its glory have long flickered on the monitors of enchanted spectators in the format of gameplay video. More recently, the authors ceased to torment the public and allowed to personally “feel” the game, announcing the beginning of beta testing. Nothing unforeseen happened – the presented version fully corresponds to our expectations. Titanfall really turned out to be a “sorcery” of dreams: such a close and familiar mechanic is woven into a completely new game context, which creates a long -forgotten feeling of freshness in multiplayer battles.
Titanfall reminds of his parental roots on the eve of the battle. We are offered a familiar system of “customization” of a character containing several slots with weapons and “perk”. When earning experience and getting new levels, the player opens the opportunity to create his own classes. Each of them has its own set of weapons and a certain ability. For example, you can become invisible for a while and eliminate enemies from a homing pistol or temporarily increase the speed of running and regeneration of health.
Only three modes are proposed in Bete. Here we also do not meet anything supernatural-a standard “gentleman” set consisting of a command “defmatcha”, capture of control points and battles of titans.
Vertical world
On visual terms, the game has not gone too far from COD (for nothing that works on the Source engine) and, of course, there are not enough stars from the sky. Titanfall the wealth of effects is clearly lacking – the explosions look poor. Nekstgen, of course, does not smell, but the excellent design of locations saves. Fights occur in a tightly built -up space. The atmosphere of the future is perfectly transmitted: giant robots run through the streets, huge skyscrapers loom on the horizon, and flying ships freeze in the air.
Level design not only reveals futuristic setting, but also satisfies gameplay requests. Our characters have vertical skills. Thoroughly run down the wall, bounce off it and, having made a double jump, climb to the third floor of the building – a typical picture for Titanfall. The dynamism of the shootings is unprecedentedly high – there is no time or desire to sit out in the shelter. On the streets of the city, a real massacre of supermen is unfolding, running along the roofs and jumping above the head. But complete euphoria begins when titanium appears on the stage – a huge fur, which is controlled by our hero.
The battle of the titans
In Defmatche and the local analogue Domination from Battlefield 4 We can get into the robot cabin after a few minutes after the start of the match. The giant spectacularly lands at the point we specified. In the case of his death, it is necessary to wait some time until the next “respuna”. In another mode, where the battle goes before the destruction of all the furs of one of the teams, we appear immediately in the cockpit of the pilot.
Titans, like infantrymen, have their own weapons. Mexi artillerymen send a rotating lace of exploding shells to the enemy, and the attack aircraft shoot from a machine gun built into the case. In addition, all robots have two “abyls”, for example, a powerful missile volley and a shield that blocks any incoming damage and allows you to redirect it to the enemy.
Although the titans are covered with a thick layer of armor, you have to behave carefully in battle. In addition to the health indicator, they have a strip of shield energy. If the fur does not receive damage for some time, the protection begins to recover. Therefore, sometimes you have to leave the center of events and calmly regenerate.
The main thing is the balance
The battles of the titans are very spectacular: when six armored giants converge on the battlefield and start the finger from all the “trunks”, you experience real euphoria. However Titanfall It is remarkable not only with gatherings for the control panel and “spiderman” races in levels at their two. You receive pleasure from a balanced joint participation in one battle of robots and pilots.
Yes, the titans have great power and can decide the fate of the man running past with only the movement of the leg. There would be no chance in the clean field, however, the battles are in narrow streets where the large sizes of clumsy robots are a serious trump card in the hands of the infantrymen. Mobility and invisibility – these are their main advantages. Each soldier has a “gun”, which is designed specifically for the destruction of iron giants. Correctly using the advantages of the environment, the pilot alone is able to deal with the titanium, masking in buildings and striking point blows.
However, there is a faster option. The infantryman can jump onto the robot’s shoulder and “roll” the poor nucleus to death if he is not played. At these moments, you understand how important the team interaction is here. In tactically, the game is fundamentally different from COD. To succeed in Titanfall, we need completely different skills and tactical approaches. Over time, you notice, it would seem, insignificant details that play an important role in gameplay.
For example, if you choose one of the passive skills, after the death of the titanium will explode, causing damage to all surrounding combat units. Sometimes it makes sense to sacrifice yourself to hit several enemies. In a successful situation, the pilot will be able to eject. Here, the landing of a fighter is of considerable importance is important. However, the enemy’s titanium, approaching the dying robot, can pull the pilot out of his chest,
not allowing him to escape. All these details have not only tactical value, but also add the gaming process of entertainment.
At the end of the battle, the defeated team should proceed to the evacuation point and escape on the flying ship. Opponents should prevent them from increasing the number of points scored. As a result, a fight that has an initial point in the form of landing soldiers and finals looks more whole than traditional multiplayer battles torn from context.
U Black OPS 2 or Ghosts, who turned to futuristic setting, there were every chance of becoming Titanfall. The developers only needed to lift the imagination a little and move away from the established cliches for a second. Now such an opportunity is lost – bright, dynamic and perfectly balanced Titanfall promises to put the beginning of a new era in the world of multi -user shooters. Apparently, for the titan of the game industry, which is COD, creation Respawn Entertainment will be the beginning of his fall.